![]() On the contrary, Halo Infinite recently went viral for its poor fruit physics because players have become so used to having every single item in the world perfectly tailored to the endless possibilities of how they play. En el 'Indie World Showcase - ', se anunció la versión para Nintendo Switch de 'Bomb Rush Cyberfunk'.Es un juego de acción en 3D que recuerda a la serie 'Jet Set Radio' de Sega, y parece que Hideki Naganuma, quien trabajó en las canciones de la serie, está proporcionando música. It’s definitely impressive that when you kill a deer in Red Dead Redemption 2, its carcass remains in the world, slowly rotting, until either you deal with it or another event interferes with it - this is also the case with the object physics and ability to interact with the smallest of details in many other triple-A games produced today. The game also seeks to let you interact with the world in the best possible way. Cyberfunk has breakneck movement, an explosion of colours, energetic grinding, and from the short gameplay trailer we’ve seen, it seeks to integrate actual gameplay into how it tells its story, rather than the typical gameplay-cutscene-gameplay rhythm games often fall victim to. I love that they strive to tell deeper, more meaningful stories as serious pieces of art these days, but games that embrace being a toy, that make you wish your PS5 came in frosted purple plastic, will always have a special place in my heart. ![]() Some games are better suited to photorealism, of course, but making people crunch for a month so that your video game rope is the ropiest rope that ever did rope is pretty ropey behaviour.Ĭyberfunk is a throwback to when games were fun. It needs to be just like a movie, because there is no greater compliment you can pay the auteurs of the industry than to compare their game to a film. It embraces a ‘90s aesthetic in a way triple-A games would be terrified of doing - everything at the top end of the industry needs to be photorealistic. Related: Twelve Minutes' Biggest Issue Isn't You-Know-What, It's The Storytellingīomb Rush Cyberfunk does not suffer from this lack of ambition. We heap endless praise on them for painstakingly crafting horse testicles that shrink in the cold or t-shirts that lift over characters’ heads just like what mine does in real life, but are they really getting any more creative? Narratively, they explore more moral grey areas and try to construct moving stories beyond killamajig simulators, but even that is getting stale with Sony’s blockbuster farm falling back on an increasingly predictable formula. Games are startlingly unambitious these days.
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